Night Elves
Known as the kaldorei (Children of the Stars in Darnassian). Nocturnal and reclusive elves that live mostly in Northern Kalimdor and are lead by the Sisterhood of Elune. In ancient times, before the Sundering, they ruled over most of Old Kalimdor.
Biology
Like other elves, kaldorei naturally live up to about 750 years, reaching physical maturity around the age of 18. Culturally a kaldorei is not considered truly an adult until they reached their hundredth year, and in peace time there is the expectation that the teens up until that time use it for an extended period of learning and finding themselves. Until recently, the blessing of Nordrassil granted immortality to the night elves. Since the blessing has wained in recent years due to demonic tampering they have started to die of old age.
Average heights for kaldorei are 7 feet for males, and 6 ft and 8 inches for females. Heights below 6 feet as an adult is considered exceptionally short.
Culture
Elune Worship and Nature Reverence
Darnassian Calendar and Holidays
The kaldorei use a lunar calendar where each month starts on a new moon and ends right before the next one. The calendar is organized based on the movement of the moons and their relation to the solstices, meaning occasionally there is an extra cycle in a year. (Calendar is located with Elune Worship)
Territory
Night elves live spread out, tending to various parts of the forest. It is understood that too many people living in one area can put a strain on the environment, so doing so is avoided.
They also can share a territory with multiple peoples peacefully, provided the other peoples both respect the elves and the forest. Should their neighbors cross the line, the kaldorei will attempt to deal with them swiftly and decisively.
Houses are built to be occupied by anyone, often up and in trees, and do not explicitly “belong” to the family living in them. As Night elves live long lives and might relocate, houses can sometimes go unoccupied for long periods of time. It is generally expected that if a house is unoccupied, travelers can stay in them. If one stays in a house, especially when the main occupants aren’t there, it is expected that travelers take good care of the house. It is not expected to leave a gift, but it is seen as good practice.
Because this leaves a risk for satyrs to squat in unoccupied houses, part of an important duty of Sentinels is to check in on houses. Local temples and forts have maps that mark locations of homes and keep track of which ones can potentially be occupied short or long term.
Hyjal
- Mountainous Woodland
- Would be considered the capital of Darnassus, if the night elves believed in such things anymore
- Not as populated as other regions, mainly due to it not being a place where many civilians live. It is mainly reserved for the priesthood and the military, being the base of operations for the Sisterhood of the Moon, the Sentinels and the Watchers. Some druids also work here, but their main base of operations is in Moonglade
- There are places for pilgrims to stay, as Hyjal is also a place of pilgrimage.
Ashenvale (Melna'Sharah)
- Temperate Woodland and Marshlands
- Most of the forest have been cultivated into a massive edible food forest around the roads
- Rice patties are cultivated in wetlands, as are freshwater fish to harvest, near population centers to help sustainably feed areas with larger populations.
- Towns in Ashenvale are the largest as they can feed larger populations, and thus boasts the largest schools in Kaldorei territory.
- Farmers, gathers, cultivators and herbalists are typically male.
- Sake and wine production is centered around these towns.
Darkshore (Shalasar)
- Temperate Coastal Woodland and Marshland
- Second most populated region in Darnassus. Boasts bigger towns as ports tend to need more infrastructure to function.
- Sea fish and seaweed are harvested and pickled, and sent to villages for stock food. Salt is also gathered here.
Winterspring (Alsela'Naia)
- Mountainous Woodland, high altitude and presence of glaciers lend it to be snowy year round
- Harsher climates make Winterspring less populated.
- Cold climates mean wooly creatures. This wool is harvested in the spring and early summer and distributed through other kaldorei territories for materials
- Very few night elves live here, as most chose to live in the temperate regions
Feralas
- Tropical Jungle
- Spices are sustainably harvested from the jungle and sent north. Though generally night elven food doesn’t overuse spice, especially spices that aren’t native to one’s own habitat.
- Largest distant population center, so taboos are often more relaxed than up north. The rest of the kaldorei tend to see Feralas elves as backwater.
Small Population Centers
Moonglade
- Mainly Druids live here
Val'sharah
- Mainly Druids and Priestesses live here, though some have their extended families have permanent homesteads in the area.
- Populations are kept small as to not overtax the land, plus the great distance to other kaldorei lands
- Also have small presences in Suramar, Highmountain and Azsuna
Felwood
- Given the deep corruption of this place, no one lives here permanently, and those on duty are frequently swapped out. The main corrupted areas are given a wide berth.
Silvergale Isles
- Azuremyst
- Bloodmyst
- Kalidar (where Teldrassil is in the MU)
Eastern Kingdoms (Duskwood,Hinterlands)
Silithus
Notable Night Elves
Warcraft Creature Types |
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Aberration • Beast • Celestial • Construct • Demon • Dragonkin • Elemental • Fey • Giant • Humanoid • Monstrosity • Ooze • Plant • Undead |
Humanoid Creatures | ||
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Azerothian | Native | Elf (High Elf (Waned) • Night Elf • Nightborne (Nightfallen)) • Troll (Dark • Forest • Ice • Jungle • Sand • Zandalari) |
Wildborn | Gnoll • Hozen • Jalgar (Furbolg) • Pandaren • Quilboar • Tuskarr • Wolvar | |
Titanic Creations | Dwarf • Gnome • Human • Trogg (Grummle • Kobold) | |
Alien to Azeroth | Draenei • Orc |